Metiers

What is a Métier? Simply put, a Métier is a form of co-rank that your character can specialize in alongside their main rank. Métier's are split into two classes: Master and Apprentice.

Here at Sapient there are no fixed Métiers available; rather we encourage members to develop characters in their own unique way, as such we allow for members to create their own co-ranks, otherwise known as Métiers, to match their individual character(s). For an overview of current Métiers, please view our pack information portal.




Apprentice Métier Information

What is an Apprentice?

The term apprentice is applied to someone who has proven themselves competent at a basic level within their chosen interest field. All characters start with an apprentice Métier to show they’ve got the fundamentals down and basic knowledge before they can move on to pursue their Master level.

Characters that are new to their craft are excepted to find a teacher/master to help them gain footing in their skill – unfortunately, there aren’t magic books to learn all skills, so, sometimes, canines gotta be social ;)

Alternatively, for already skilled characters, the apprentice level acts as a means to prove to leadership your skills – no one can jump to master level without proving to the leaders they actually know what they are doing!

How to obtain an Apprentice Métier?!

  • For a character to become an apprentice, they must be ranked Sodalis or above -- with the NPC rank Cessavi as an exception.
  • If new or just starting to learn the skill: An apprentice will need an active, played character as their teacher/master.
  • If already skilled: please view the master exemption tab.
  • There is a limit of three apprentice level Métier's per character. You may request all three at once.

Once you have a rough idea of what Métier you would like for your character, and have a potential master in mind, the next step is to either PM Sapient’s OOC Account or post to our Maintenance Thread with the form located to the right.

Please fully fill in the form regardless of whether you are creating a new Métier, or requesting an existing one. We will review your request and let you know whether the co-rank is ok to pursue! Remember that only threads started after your formal approval pm count towards earning the Métier!

Thread Content!

After receiving approval to pursue your Métier, you will need to start cracking on your threads.

  • A total of two threads, complying to our completion rules must be submitted to SP’s Maintenance thread to earn your Métier.
  • All threads must be started after you have received your approval pm.
  • Thread 1: The social thread. This thread should cover IC'y acquiring your master and establishing the relationship. It goes without saying that the master must be present in this thread.
  • Thread 2: The skill thread. This thread should cover your character learning and beginning to actively work in your chosen field - this thread does not require the master to be present.

Example: How to get your apprentice level Co-Rank!

Wolf’s player PM’s pack account asking to create and earn the co-rank ‘Jeweller’. Sapient leadership respond with an acceptance message, after which the player can then go ahead and earn the co-rank, pending rank threads meeting completion rules.

The form they used to submit their request was as followed:

  • Character the Métier is for: Wolf
  • Name of the Métier: Jeweller
  • Description of Métier (Apprentice): The restoration and/or creation of accessories using a variety of resources, both new and old, typically with an epmhasis on using pretty stones, gems, etc.

Master Exemption

Master Exemption is just that - to apply for an apprentice métier without requiring a master character to teach them. To do so, use the form provided to the right when requesting your métier instead. In cases where an exemption is granted, players are asked to complete 2 skill threads instead of 1 skill and 1 master thread.

    Exemptions are granted under three conditions only:
  • The character joined Sapient skilled - thus, already knows their field and needs to 'prove' their skills only.
  • A master is not required - for very simple skills like scavenging items.
  • If the master is an NPC'd character.

However, in cases of the master being an NPC, exemptions are only approved if the master is a previously played character, with close ties (usually family) is to be the teacher - reviewed on a case by case basis.

Example:

Player has Wolf in Sapient but then decides to pick up Wolf's kid, BabyWolf. They play BabyWolf and put Wolf to cNPC/aNPC status. If they wanted BabyWolf to learn Wolf's profession from him, they could request an exemption from having to find an active "master" because Wolf was previously played and because they're just swapping the same profession, but for a different character with close ties to Wolf.

Exemptions relating to NPCs will be rejected under the following circumstances:

  • If Player has Wolf, and wants to earn a Métier that their cNPC has knowledge in, this would not be allowed.
  • If Player has Wolf, and can't find a character to mentor them in their prospective Métier, they cannot just create a cNPC to help them.
  • If Player has Wolf and can't find a suitable mentor, they cannot attempt to learn from NPC'd characters outside of Sapient.



Master Métier Information

What is a Master?

The term master is applied to someone who has proven themselves competent at an advanced level within their chosen interest field. It is the natural step up from being an apprentice, and, of course, holding a master Métier will impress leaders; you’ll be able to climb higher in the ranks now!

However, one does not simply become a master overnight! To become a master, your character must show dedication, really work to understand their craft. Characters are expected to not only be able to do their skill, but, explain it, to understand it, and be able to approach the use of their skill from different angles.

Masters are expected to be consistently working within their skill field. Masters are encouraged to begin teaching others alongside contributing to the pack. Masters may contribute by making items, advising on defensive matters, by making journals about the skill that your character has chosen to pursue, etc.

How to obtain a Master Métier?!

  • For a character to become a Master, they must be ranked Sodalis or above
  • Character must already hold the apprentice level of their desired Métier.
  • There is a limit of one master level Métier per character.

So you've earned your apprentice Métier and you're character's getting quite good in their chosen field?! Well then, the next step is to either PM Sapient’s OOC Account or post to our Maintenance Thread with the form located to the right.

Please fully fill in the form: we will then review your request and let you know whether you are good to begin working on ir ot not! Remember that only threads started after your formal approval pm count towards earning the Métier!

Thread Content!

After receiving approval to pursue your Métier, you will need to start cracking on your threads.

  • A total of two threads, complying to our completion rules must be submitted to SP’s Maintenance thread to earn your Métier.
  • All threads must be started after you have received your approval pm.
  • Both threads must delve deeply into the field, covering what they are learned, how they are doing it, as well as actively using the skills related to their field.
  • Threads should have a high level of realism: from how your character learnt and built up their skills (consider when they earned their apprentice level!), to how they actually execute said skills.

Example: How to get your apprentice level Co-Rank!

Wolf’s player PM’s the pack account asking to upgrade their apprentice level 'Medicine' Métier. Sapient leadership respond with an acceptance message, after which the player can then go ahead and earn the co-rank, pending rank threads meeting completion rules.

The form they used to submit their request was as followed:

  • Character the Métier is for: Wolf
  • Name of the Métier: Medic
  • Description of Métier (Master): The treatment of wounds, using a varitety of methods such as herbology, stitching, bandaging, etc. Understanding of how the body works, how to cure and prevent disease, as well as repair damage done to the body.